Mobile data or Wi-Fi for mobile games
Your phone reaches the game over Wi-Fi through your home provider, or over mobile data through your carrier. Two networks, two routes, and neither one wins everywhere. Two runs of the test show which one wins on your line.
Updated
Two connections, two routes
On Wi-Fi, your phone talks to the router over radio, and the router sends the traffic out through your home provider. On mobile data, the phone talks to a cell tower, and your carrier sends the traffic out on its own network. The two lines can reach the same server region on different paths, with different distances to cover inside each network.
Each line has its own weak spot. Wi-Fi suffers from distance to the router, walls and a busy home line; the Ethernet or Wi-Fi guide covers those. Mobile data suffers from a weak signal and a crowded cell.
What publishers advise
| Game | Publisher | Advice |
|---|---|---|
| Free Fire | Garena | Restart the phone, then switch from Wi-Fi to mobile data and back to see which works better. On Wi-Fi, move closer to the router and restart it. Source |
| Call of Duty: Mobile | Activision | A strong Wi-Fi connection is recommended. Restart the router if Wi-Fi gives trouble, and restart the phone. Source |
| Genshin Impact | HoYoverse | Check that the network is stable and try switching between Wi-Fi and mobile data. Source |
| PUBG MOBILE | Proxima Beta (PUBG MOBILE support) | Pick the server with the lower latency to avoid lag. You can switch server once every 7 days. Source |
Garena also gives a figure for Free Fire: a ping of 150 ms or less is the ideal, and lower is better. The Free Fire page prints it next to our bands.
Test both lines
- Stand where you usually play. Open the full test, pick your game and the region you play on, and set Connection to Wi-Fi. Run it.
- Turn Wi-Fi off in the phone's settings so the browser cannot fall back to it, set Connection to Mobile data, and run again.
- Compare the same region in both runs: the median first, then the spread and the lost requests.
- A lower median on one line means that line has the shorter route to the region. Use it for that game.
- A spread over 20 ms or 2 or more lost requests on Wi-Fi only points at the radio link or the home line. On mobile data only, it points at the signal or a busy cell; Garena suggests moving, for example outdoors, and checking the signal again.
- A high median on both lines, with small spreads, means distance or a long route that both networks share. The route guide covers what is left to try.
The verdict follows the same rules on every connection. On mobile data the result adds a note that suggests a second run on Wi-Fi to compare. One run sends 253 small requests, so a test on mobile data uses little of a data plan.
Questions about mobile data and Wi-Fi
Is mobile data or Wi-Fi better for mobile games?
Why does the result mention mobile data?
How much data does one test use?
Sources
- Garena Free Fire Support: Troubleshooting step: High Ping, read
- Activision Support: Call of Duty: Mobile (troubleshooting), read
- HoYoverse Support: Experiencing High Latency or Connection Failures, read
- PUBG MOBILE player support: Why can't I change server?, read