Ping test by game and server region
Pick your game and the region you play on, then tap Run. Your browser times 20 regions in about 10 seconds. Changing a choice after the run reads the same measurements again: nothing runs twice.
Your result
Not run yet
After the run, one verdict for the region you play on:
- Close and stable
- Close but unstable
- Far from the servers
- Cross region
20 regions, round trip in ms
- North America WestTest points: N. California, Oregon
- North America CentralTest point: Ohio
- North America EastTest point: N. Virginia
- Latin America NorthTest point: Mexico
- Brazil (Sao Paulo)Test point: Sao Paulo
- Europe WestTest points: Ireland, London, Paris
- Europe CentralTest point: Frankfurt
- Europe NorthTest point: Stockholm
- Israel (Tel Aviv)Test point: Tel Aviv
- Middle East (Gulf)Test point: UAE
- South AfricaTest point: Cape Town
- India (Mumbai)Test point: Mumbai
- Southeast Asia (Singapore)Test point: Singapore
- Indonesia (Jakarta)Test point: Jakarta
- Hong KongTest point: Hong Kong
- Taiwan (Taipei)Test point: Taipei
- Japan (Tokyo)Test point: Tokyo
- Korea (Seoul)Test point: Seoul
- Oceania (Sydney)Test point: Sydney
- Oceania (Melbourne)Test point: Melbourne
Latin America South and Turkey (Istanbul): no test point yet.
- Excellentunder 40 ms
- Good40 to under 80 ms
- Playable80 to under 130 ms
- Poor130 ms and above
Why Is My Ping measures from your browser to public test points near each server region. Your game's own numbers decide. Checked October 2026.
How this was measured
- Your browser opens a connection to a public test point near each region, then times 10 small HTTPS requests on it. The figure is the middle value, the spread is the gap between the middle half of the times.
- Games send small UDP packets to their own servers, which sit on other networks than the test points. The figure is a guide to network distance, not your game's number, and we never convert one into the other.