Leave it on the test to read the region that tests best.

More options: country, VPN, connection

Optional. It only matters where a publisher places a country on one region.

The browser cannot see one, so tell the test. The result then reads the tunnel, not your own route.

Connection

Your result

Not run yet

After the run, one verdict for the region you play on:

  • Close and stable
  • Close but unstable
  • Far from the servers
  • Cross region
20 regions, round trip in ms
  1. North America WestTest points: N. California, Oregon
  2. North America CentralTest point: Ohio
  3. North America EastTest point: N. Virginia
  4. Latin America NorthTest point: Mexico
  5. Brazil (Sao Paulo)Test point: Sao Paulo
  6. Europe WestTest points: Ireland, London, Paris
  7. Europe CentralTest point: Frankfurt
  8. Europe NorthTest point: Stockholm
  9. Israel (Tel Aviv)Test point: Tel Aviv
  10. Middle East (Gulf)Test point: UAE
  11. South AfricaTest point: Cape Town
  12. India (Mumbai)Test point: Mumbai
  13. Southeast Asia (Singapore)Test point: Singapore
  14. Indonesia (Jakarta)Test point: Jakarta
  15. Hong KongTest point: Hong Kong
  16. Taiwan (Taipei)Test point: Taipei
  17. Japan (Tokyo)Test point: Tokyo
  18. Korea (Seoul)Test point: Seoul
  19. Oceania (Sydney)Test point: Sydney
  20. Oceania (Melbourne)Test point: Melbourne

Latin America South and Turkey (Istanbul): no test point yet.

  • Excellentunder 40 ms
  • Good40 to under 80 ms
  • Playable80 to under 130 ms
  • Poor130 ms and above

Why Is My Ping measures from your browser to public test points near each server region. Your game's own numbers decide. Checked October 2026.

How this was measured

  • Your browser opens a connection to a public test point near each region, then times 10 small HTTPS requests on it. The figure is the middle value, the spread is the gap between the middle half of the times.
  • Games send small UDP packets to their own servers, which sit on other networks than the test points. The figure is a guide to network distance, not your game's number, and we never convert one into the other.

Read the full method